Elderly Care
Robot-based Cognitive Training Game helps Revitalizing Brain and Preventing Dementia.
Robot-based Cognitive Training Game helps Revitalizing Brain and Preventing Dementia.
Dementia Prevention is the best solution and treatment for it since its cause hasn’t been known yet precisely.
It is known that making any connection with each brain cell not to be cut off is very important by cognition training (Brain Fitness) as the best way to prevent dementia.
RoboCare’s Dementia Prevention System for elder Care consists of total 17 cognition training games connected to smart pads and the robot, so that specialized and systematic training can be provided.
It was proven that cognition training with this robotic system is effective to prevent dementia and now, the system is being operated in Gangnam-gu Center for Dementia, Samsung Noble County, Busan Center for Dementia, Korea and Vika Garden (elder care center), Denmark.
Compared to the control group, subject who who underwent 3 months of robot-assisted cognitive training showed cortical thickening.
Control Group
Robot-assisted Cognitive Training
Proven by participants’ MRI results (Research team lead by Na, Duk L M.D, Samsung Medical Center)
Robot-based cognitive training games developed over 2 years.
RObot | Name of Cognition Training Game | Effectiveness of Game | Running time (min) |
---|---|---|---|
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MOVE LIKE ME | Memory function improvement | 30 |
FOLLOW ME | Improve visuospatial processing | 30 | |
ROBOTCON | Strenghen the visual memory | 30 | |
RHYTHM TOUCH | Attention enhancement | 30 | |
SING SING SING | Memory function improvement | 30 | |
HIT THE NUM | Improve facility in math | 30 | |
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SMILE HAPPY | Memory function improvement | 15 |
KNOWING YOU KNOWING ME | Memory function improvement | 30 | |
STORY MEMORY | Memory function improvement | 30 | |
BINGO | Strengthen the brain functions related to inference & determination | 30 | |
KING OF CALCULATION | Improve facility in math | 30 | |
PICK THE PAIR | Memory function improvement | 30 | |
GUESS WHAT | Language function imporovement | 30 | |
CLEAN UP | Language function improvement | 30 | |
LUCKY CATCH | Attention enhancement | 30 | |
PICTURE-PUZZLE | Improve visuospatial processing | 30 | |
BRICK-PUZZLE | Improve visuospatial processing | 30 |
SILBOT GAME. ROBOTCON
MERO GAME. KNOWING YOU KNOWING ME
SILBOT GAME. MOVE LIKE ME
Gangnam Dementia Care Center, Samsung Noble County, Dong-A Univ., Arhus, Denmark and so on. A joint company to be established in 2014 in Denmark.